![]() ![]() It seems like a tough order to find a way to support all these very different types of Wizards, yet Wizards of the Coast put on its sorting hat and knocked it out of the park with Inalla! She supports all of them extremely well!Īlright, so what does Inalla, Archmage Ritualist do? She makes a temporary token out of any nontoken Wizard that enters the battlefield under your control for a single mana of any color. The designers had to create a Wizard leader that meaningfully supports all the different types of Wizards in Grixis colors, from the classics like Venser, Shaper Savant and Snapcaster Mage to the weirder stuff like Magus of the Will. Inalla, Archmage Ritualist is by far my favorite commander in all of Commander 2017 from a design standpoint. Those are a lot of different themes, but they all work together seamlessly in the deck, like pieces of a puzzle that you need to figure out how to best put together. The precon also has strong subthemes: you've got a sacrifice theme with creatures that benefit from dying ( Vindictive Lich), a graveyard subtheme that complements the sacrifice theme to pillage graveyards for value ( Cauldron Dance), and a Blink subtheme with creatures that have powerful ETB triggers that would love to be bounced/reanimated repeatedly ( Bloodline Necromancer). You can bounce ( Into the Roil) or destroy ( Reality Shift) problems, and if you don't have the right card for the job, you can use your opponent's cards instead ( Memory Plunder). What does Arcane Wizardry do? Well, first and foremost, this precon is a control deck: it has the most answers to your opponent's threats out of all four precons. If you like where this deck is going, then great! Let's check out the preconstructed list: You want access to white and / or green.You hate durdling and / or the people at your table would hate you for durdling the entire game.You want a simple deck with straightforward lines of play.You want to play a deck that focuses on creature combat.You want a deck that can be upgraded into a powerful combo or spellslinger list.You like having a strong graveyard subtheme.You want a tricksy deck that keeps your opponents off-balance and uses their own cards against them.You want to play a control deck that has tons of answers.You like flexible cards that can be used in many different ways, and it's up to you how you want to use them. ![]() You want a deck that has many ways to win outside of the combat step.No, they won't win a wrestling competition with an attacking Dragon, but they have various ways to bounce it ( Harbinger of the Tides), shrink it to a manageable size ( Serendib Sorcerer), send it elsewhere ( Portal Mage), kill it ( Terminate), and finally reanimate that pesky Dragon and make it punch its owner in the face ( Puppeteer Clique). You see, the Wizards are a rather frail bunch in terms of physical power / toughness, making them ill-suited to brawling with huge Dragons, but they more than make up for their physical deficiencies with their abundant arcane tricks up their sleeves. Unlike Feline Ferocity and Draconic Domination, two aggressive decks looking to play BIG creatures and SMASH their puny opponents into submission through physical combat, the Wizards in Arcane Wizardry take a more intellectual approach to dismantling their foes. We started off with the Kittens Wielding Sledgehammers deck of Feline Ferocity and then the DRAGONS DRAGONS DRAGONSSSS pile in Draconic Domination, and now we're back to analyze the Tricksy Wizards featured in Arcane Wizardry! ![]() Here, we'll go over how each precon plays, why you should buy it, and the various directions in which to start upgrading the deck and making it your own. Welcome back to Budget Commander, where we're halfway through analyzing and upgrading all of the Commander 2017 preconstructed decks. ![]()
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